Mastering AndEngine Game Development
Move Beyond Basic Games and Explore the Limits of AndEngineeBook - 2015
This book is aimed at developers who have gone through all the basic AndEngine tutorials and books, and are looking for something more. It's also very useful for developers with knowledge of other game engines who are looking to develop with AndEngine. Knowledge of Java, C++, and Android development are a prerequisite for getting the most out of this book.What You Will LearnExtend AndEngine to use and render 3D modelsIntegrate and use various physics engines with AndEngineLearn about advanced animations and their implementation in AndEngineGet to grips with lighting theory and its application for both 2D and 3D objectsUse skeletal animation with AndEngineUse GLSL shaders with AndEngine for effects and anti-aliasingAdd sounds and effects to AndEngine using both basic and 3D audio librariesDevelop efficient network implementations with AndEngine for multi-playersIn Detail
AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine, it's time to move beyond them and explore further. This book provides all the skills and tools you need in order to learn more about Android game development using AndEngine.
You will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interactions between these objects. You will explore frame-based animations and learn to use skeletal animations.
As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more.